Join Scott Pagano for an in-depth discussion in this video Open HDA in C4D, part of Houdini 15.5: Dynamics and Simulation.
- Now we're going to bring our Houdini Digital Asset…into Cinema 4D, so we can run…a dynamic simulation using the Houdini engine.…So we've got a scene, we just have a sphere…and this cube array that we're…going to use as our geometry.…So I'm going to get on my pipeline menu,…I'm going to choose Houdini engine load asset.…I'm going to bring in my Simulation O1HDI…that's in our O4 Houdini Ch. 4 HDI folder.…Alright, so once that loads you can see…our test scene here that we had built in Houdini.…And I'm just going to grab my sphere 01,…turn its visibility off and the cube array…and turn its visibility off.…
Now let's take a work and just test…to make sure everything's working in here.…So I'll grab my simulation,…go under its asset tab and close this up.…And you can see that here are the parameters…that we had created in Houdini.…Alright, let me just play this back.…You can see that we have our bullet based dynamic…simulation running via the Houdini engine in Cinema 4D.…And you can see that have our constraint network up here,…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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