From the course: Houdini Essential Training
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Nomenclature - Houdini Tutorial
From the course: Houdini Essential Training
Nomenclature
- Houdini has a unique internal nomenclature that you need to become familiar with, and a lot of this is just short-hand and acronyms for different contexts of nodes. Now we're going to take a look at this drop-down menu here in our network view and you can see that these different areas here, CH for channel operators, image, MAT, OBJ, OUT, you can see there all these different bits of short-hand here and there's different sort of overall contexts in Houdini by default where different nodes can live, but we can also make networks of different kinds of nodes anywhere we want. Like, for example, here we are instead of making a render nodes in the output area here, which would actually just change the code the default output area of the entire project file-out. Let's go back to obj, let's say I want my own render operator area in here. Now that context we can see is called out, but what render operators are under the hood traditionally are called ROPs, which are render operators and the…
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Navigation1m 36s
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Viewport and display modes3m 10s
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Panes3m 2s
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Desktops2m 45s
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Preferences2m 57s
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Display options and visualizers3m 7s
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Global animation options2m 7s
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Nomenclature3m 30s
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Network view7m 54s
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Node flags6m 36s
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Geometry spreadsheet2m 51s
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Tree view1m 55s
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Shelf Tools2m 56s
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