From the course: Houdini 15.5: Dynamics and Simulation
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Next steps - Houdini Tutorial
From the course: Houdini 15.5: Dynamics and Simulation
Next steps
- [Instructor] Well thanks for taking some time to watch this course and I hope you feel like you have a better understanding of both rigid and solid body dynamic systems in Houdini, we've got to build two really practical assets and I think that those principle should be really useful as you go on and build any sort of number of things for visual effects or motion graphics or anything in the 3D world. In the library to continue your learning you can take a look at some of the other courses that I've done, I've done this Houdini Advanced Motion Graphics course, which covers a bunch of different things and more advanced wire dynamics and object fracturing and some audio reactivity and we cover a whole other realm of advanced Houdini techniques in there. I've also done a course for Realtime Motion Graphics With Unreal Engine 4, which takes a lot of this 3D knowledge and then pivots it towards working with game engines utilizing the incredible power of game engines that we have available…
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