Join Scott Pagano for an in-depth discussion in this video Modify attributes on shell constraints, part of Houdini 15.5: Dynamics and Simulation.
- [Narrator] So we have set up everything in our simulation,…and we've taken a look at how to change some of…the variables on the constraint networks for…some of the different objects,…and now we're going to dive a little bit deeper…and look at how to create some gradients of attributes…on those constraint networks.…So obviously when we set up our simulations originally,…Houdini created a bunch of nodes for us,…and we've been looking at different groups of those,…section by section, as they've become relevant,…and now it's time to look at the constraint network…nodes that Houdini has set up.…This little tree down here that we have…sort of ignored so far, if we put the display flag…on the constraints null here,…you can see that we have this sort of wire frame…sort of version of our object.…
And what this is, is this is the constraint network…that is attaching all of our different objects together.…And the stronger we make this constraint network,…the more force will be needed to break…these objects apart from each other.…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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