From the course: Houdini 15.5: Dynamics and Simulation
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Modify attributes on shell constraints - Houdini Tutorial
From the course: Houdini 15.5: Dynamics and Simulation
Modify attributes on shell constraints
- [Narrator] So we have set up everything in our simulation, and we've taken a look at how to change some of the variables on the constraint networks for some of the different objects, and now we're going to dive a little bit deeper and look at how to create some gradients of attributes on those constraint networks. So obviously when we set up our simulations originally, Houdini created a bunch of nodes for us, and we've been looking at different groups of those, section by section, as they've become relevant, and now it's time to look at the constraint network nodes that Houdini has set up. This little tree down here that we have sort of ignored so far, if we put the display flag on the constraints null here, you can see that we have this sort of wire frame sort of version of our object. And what this is, is this is the constraint network that is attaching all of our different objects together. And the stronger we make this constraint network, the more force will be needed to break…
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Contents
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Process overview56s
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Source assets1m 49s
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Create simulation with shell and ground4m 43s
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Create collision geometry for shell8m 17s
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Create collision geometry for ground8m 28s
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Add base into simulation3m 18s
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Create collision geometry for base8m 17s
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Add frame into simulation4m 56s
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Add crates to simulation6m 39s
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Add cans to simulation5m 2s
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Tweak sim and constraint parameters7m 1s
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Modify attributes on shell constraints9m 6s
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Modify attributes on frame constraints4m 37s
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Apply simulation to full-resolution shell4m 26s
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Apply simulation to full-resolution geometry3m 3s
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Run simulation and create flipbook5m 1s
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Combine results and export alembic7m 9s
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