Join Scott Pagano for an in-depth discussion in this video Modify attributes on frame constraints, part of Houdini 15.5: Dynamics and Simulation.
- [Instructor] Now that we've set up our custom strength…attributes on the shell constraint network,…we're going to do the same thing on the frame.…So, what we can do here, again, another awesome…thing about Houdini is that I'm going to go in to my shell.…This network here which was the network…we built to do the custom constraint coloring.…And then turning that into the strength attribute,…first thing, I'm going to select these nodes,…hit the C key and I'm going to make these light yellow…just so we can see that network nicely.…I'm going to select these, I'm going to copy them.…
I'm going to go out and I'm going to go into the frame.…I'm going to make space between that constraint attribs…node in this add_object_name_prefix nodes.…Same thing here.…Paste those nodes in, they'll automatically get…wired into color one.…And let's take a look at this here.…So, we're doing the same sort of thing.…This is our constraint network for our shelves.…And now here, if I hit the bottom group, of course,…it's going to pick random points all over the place…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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