Author
Released
6/23/2017While known for its VFX strengths, Houdini has powerful tools for end-to-end 3D production for projects ranging from photorealistic visual effects to stylized motion graphics. In this course, Scott Pagano starts from the ground up to provide you with a solid foundation in Houdini. First, he takes you through the interface, covering topics such as global animation options, nomenclature, and viewport and display nodes. Next, he covers core geometry and animation concepts, followed by lighting, shading, and rendering techniques using the Houdini Mantra renderer. Once you have those primary 3D skills under your belt, Scott moves on to particles and volumes—some of the package's most lauded strengths. He wraps up with an overview of the package's compositing context, where you can create procedural imagery useful for processes across all contexts.
- Global animation options
- Viewing standard attributes
- Copying SOP with template attributes and stamping
- Caching geometry
- Exporting and importing Alembic
- Applying copy stamp channels
- Importing animation into CHOPs
- Caching animation data
- Rendering, shading, and lighting
- Setting up rigid body dynamics
- Collision geometry fundamentals
- Emitting particles from objects and attributes
- Rendering particles
- Emitting smoke from an object
- Refining smoke simulation
- Compositing layers
Skill Level Beginner
Duration
Views
- I'm Scott Pagano, and welcome to Houdini Essential Training. We're going to start at the beginning in this one. We're going to start by learning how to navigate around the program, learn where all the important settings are, and just get comfortable using Houdini's interface. Then we're going to move on through a lot of the different contexts and a lot of the different parts of the CG process that we need to know in any 3D application. Then focus on all the Houdini specific stuff that makes this program really amazing. We'll learn how to deal with geometry. We'll learn how to work with animation.
Then we'll move on and spend a while looking at Houdini's Rendering features and learning how to set up shaders and lighting and learn how to get good looking images in Houdini. Then we're going to move on to Houdini's Dynamics context. We're going to do examples with rigid body dynamics. We're going to do examples with particles, and we'll start to learn how we can actually work with volume simulations and make smoke in Houdini. We're going to wrap this up by taking a peek at Houdini's Compositing context where then we can actually take rendered 3D images and bring them together for a final composite. This is a long, extensive broad course, and I'm really excited to teach you this because this is my favorite 3D environment.
It's the most forward thinking, progressive, powerful way to make 3D assets. I love proceduralism, and I'm excited to teach you about how to really bring this into your workflow.
Related Courses
-
Learning Houdini
with Scott Pagano2h 56m Intermediate -
Houdini Engine for Cinema 4D and Maya
with Scott Pagano1h 12m Intermediate -
Houdini: Advanced Motion Graphics
with Scott Pagano4h 23m Advanced -
Houdini: Particles
with Scott Pagano3h 7m Advanced
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Introduction
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Welcome1m 19s
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What you need to know1m 40s
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Exercise files49s
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1. Interface
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Navigation1m 36s
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Viewport and display modes3m 10s
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Panes3m 2s
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Desktops2m 45s
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Preferences2m 57s
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Global animation options2m 7s
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Nomenclature3m 30s
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Network view7m 54s
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Node flags6m 36s
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Geometry spreadsheet2m 51s
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Tree view1m 55s
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Shelf Tools2m 56s
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2. Geometry
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Object vs. suface context4m 14s
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Geometry types5m 38s
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Viewing standard attributes3m 12s
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Selection3m 2s
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Grid and snapping2m 26s
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Basic box up modeling4m 3s
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Polysplit and edge loops6m 18s
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Clip and mirror3m 36s
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Polybevel and divide4m 52s
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Curve SOP3m 6s
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UV unwrap3m 31s
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Creating groups6m 31s
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Creating attributes7m 49s
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Copy SOP2m 43s
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Copy SOP with stamping6m 55s
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Packed feometry4m 59s
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Geometry with VDBs4m 1s
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VOP SOP6m 42s
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Subnetworks7m 46s
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Caching geometry5m 19s
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Export Alembic4m 51s
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Import Alembic2m 4s
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3. Animation
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Keyframes3m 22s
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Animation editor3m 16s
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CHOP networks6m 57s
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Expressions in parameters3m 49s
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Noise and filtering7m 3s
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Copy stamp channels8m 9s
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Apply copy stamp channels7m 50s
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Channel SOP3m 23s
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Cache animation data2m 23s
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4. Rendering
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Cameras7m 2s
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Flipbooks3m 43s
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Mplay2m 43s
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IPR rendering5m 5s
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Basic mantra settings5m 58s
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Mantra quality settings12m 1s
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Render passes, AOV4m 44s
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Open GL ROP2m 57s
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Geometry ROP1m 49s
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FBX ROP1m 55s
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Alembic ROP2m 26s
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5. Shading
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Assigning materials3m 33s
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Principled shader7m 28s
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Using textures3m 25s
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Displacement4m 10s
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Basic custom shader7m 51s
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Subdivision settings4m 26s
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6. Lighting
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Light types: Point and spot5m 55s
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Light types: Distant4m 51s
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Light types: Area4m 19s
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Sun and sky lighting4m 29s
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Light bank and light linking2m 47s
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7 . Dynamics
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Rigid body dynamics setup4m 49s
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RBD active node4m 57s
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Caching simulation results5m 46s
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Wire simulation setup7m 54s
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Refining wire simulation6m 42s
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8. Particles
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Refining particle simulation3m 43s
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Caching particles3m 55s
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Rendering particles5m 11s
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9. Volumetric Simulations
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Key fluid simulation nodes9m 40s
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Caching output8m 32s
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Pyro Shader6m 4s
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10. Compositing
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Render scene overview1m 40s
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Compositing layers5m 50s
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Rendering output2m 24s
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Conclusion
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Next steps1m 3s
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Video: Welcome