Author
Released
1/23/2017- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Duration
Views
- Hi, I'm Scott Pagano and welcome to Houdini: Dynamics and Simulation. First off, we're going to look at a rigid body dynamics example where we use the Bullet solver within Houdini's dynamics context to create a great really practical scene where we're simulating thousands of objects really really efficiently. And we're going to go over different types of collision geometry representations that are really important to get right to have our simulation work great and be really efficient. We're also going to look at some more soft body style simulation techniques where we use finite element solvers, wire solvers and particle solvers to create a jellyfish with almost completely procedural techniques and get some really beautiful languid organic simulation results.
Wrapping this up, we'll take a simulation system that we've built for you, but then we'll package it up together and take a look at how to export that as a digital asset to get the power of Houdini's Dyanmics within other pieces of software. Alright, let's get started.
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Cinematography: Maya
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Houdini: Advanced Motion Graphics
with Scott Pagano4h 23m Advanced
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Introduction
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Welcome58s
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Exercise files38s
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1. Fundamentals
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Overview of constraints2m 32s
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2. Rigid Body Dynamics
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Process overview56s
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Source assets1m 49s
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Add base into simulation3m 18s
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Add frame into simulation4m 56s
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Add crates to simulation6m 39s
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Add cans to simulation5m 2s
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3. Soft Body Dynamics
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Process overview44s
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Create FEM simulation3m 53s
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Create a point deform system7m 16s
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Run and cache FEM simulation2m 27s
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Create tentacle geo7m 3s
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Create tentacle sim4m 36s
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Create wires from arm geo5m 27s
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Add arm wires to wire sim3m 15s
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Combine and export wire sim3m 36s
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4. Building an HDA
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Scene overview2m 10s
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Export HDA2m 42s
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Open HDA in Maya5m 43s
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Open HDA in C4D6m 4s
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Conclusion
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Next steps1m 12s
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Video: Welcome