- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
- Hi, I'm Scott Pagano and welcome to Houdini: Dynamics and Simulation. First off, we're going to look at a rigid body dynamics example where we use the Bullet solver within Houdini's dynamics context to create a great really practical scene where we're simulating thousands of objects really really efficiently. And we're going to go over different types of collision geometry representations that are really important to get right to have our simulation work great and be really efficient. We're also going to look at some more soft body style simulation techniques where we use finite element solvers, wire solvers and particle solvers to create a jellyfish with almost completely procedural techniques and get some really beautiful languid organic simulation results.
Wrapping this up, we'll take a simulation system that we've built for you, but then we'll package it up together and take a look at how to export that as a digital asset to get the power of Houdini's Dyanmics within other pieces of software. Alright, let's get started.
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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