Join Scott Pagano for an in-depth discussion in this video Export HDA, part of Houdini 15.5: Dynamics and Simulation.
- [Instructor] Now that we have our digital asset tool built…it's time to export this as an HDA file that we can use…either in Houdini or in other applications.…So I'm going to click on the simulation subnet here.…I'm going to right click,…and I'm going to say create digital asset.…So we have some different fields here.…I'm just going to have this operator be called simulation_01…and then you can see the operator label.…We can leave it at that.…If we were building, let's say, big operator libraries…or all sorts of things, we could really get in to…how we wanted to name these…or different prefixes or what have you…but this is just a simple test for now.…
And the important thing here…is we have this save to library field.…So we want to make sure that we save this…to a place that we want it to be.…I want it to be in the hip folder, in the HDA folder.…I'm going to call it simulation_01.hdanc.…We're working in the education version of Houdini here…which allows us to create HDA's as non commercial versions…and then run them in the Houdini engine.…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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