- [Instructor] If you have access to the Exercise Files, we recommend you unzip them and place them on the desktop like we have here, and within this Exercise Files folder, you'll see a chapter folder for each of our four chapters. Let's go into chapter two for example and they'll be a Houdini Folder, and inside that, they'll be a Houdini Project Folder for that chapter, so let's open that up and you can see we have the standard Houdini file structure there, as well as start and end states for all of our different Houdini files we're going to be going through. In chapter four, we're also going to look at scenes in Maya and Cinema 4D via the Houdini Engine Plug-in, so we've provided those scenes for you as well.
Author
Released
1/23/2017- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Duration
Views
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Cinematography: Maya
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Houdini: Advanced Motion Graphics
with Scott Pagano4h 23m Advanced
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Introduction
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Welcome58s
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Exercise files38s
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1. Fundamentals
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Overview of constraints2m 32s
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2. Rigid Body Dynamics
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Process overview56s
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Source assets1m 49s
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Add base into simulation3m 18s
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Add frame into simulation4m 56s
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Add crates to simulation6m 39s
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Add cans to simulation5m 2s
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3. Soft Body Dynamics
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Process overview44s
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Create FEM simulation3m 53s
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Create a point deform system7m 16s
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Run and cache FEM simulation2m 27s
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Create tentacle geo7m 3s
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Create tentacle sim4m 36s
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Create wires from arm geo5m 27s
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Add arm wires to wire sim3m 15s
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Combine and export wire sim3m 36s
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4. Building an HDA
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Scene overview2m 10s
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Export HDA2m 42s
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Open HDA in Maya5m 43s
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Open HDA in C4D6m 4s
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Conclusion
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Next steps1m 12s
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Video: Exercise files