From the course: Houdini Essential Training
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Deforming geometry with wires - Houdini Tutorial
From the course: Houdini Essential Training
Deforming geometry with wires
- [Instructor] Now we've got our wire simulation cashed out, and now I'm going to show you how we actually apply that to deform geometry. So you see I've made a little wire deformed geo object for you here, we're going to dive into that and we'll turn off other geometry, let me turn off the point view that's on here, and I just have two object merge nodes. This one on the left here is bringing in the initial geometry, and the one on the right here is bringing in our wires that have gone through simulation. So what I'm going to do is I'm going to use a combination of wire capture and wire deform nodes to apply the wire motion to the geo. Alright, so let's start. We'll do a wire capture, and I'm going to lay this down. We're going to wire the geometry into the left and the wires into the right, and then you can see all of a sudden we've got these guides around the geometry where those wires are. We're going to turn on visualize weighting, and actually I have a material applied to this…
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Contents
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Rigid body dynamics setup4m 49s
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(Locked)
Adding objects to the simulation3m 21s
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(Locked)
Changing dynamic object types2m 46s
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(Locked)
Collision geometry fundamentals5m 49s
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(Locked)
Refining dynamics network8m
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(Locked)
RBD active node4m 57s
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(Locked)
Caching simulation results5m 46s
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(Locked)
Applying lo-res sim to hi-res geometry9m 43s
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(Locked)
Wire simulation setup7m 54s
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(Locked)
Refining wire simulation6m 42s
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(Locked)
Deforming geometry with wires6m 34s
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