Join Scott Pagano for an in-depth discussion in this video Creating a basic Houdini network, part of Houdini Engine for Cinema 4D and Maya.
- The networks we create in Houdini can be packaged up…as Houdini Digital Assets or HDAs…and these can be exported for use in other applications…via the Houdini Engine plugin.…In this video, we're going to take a look…at building a simple network…that will then package up as an HDA…and then later on, we'll look at that being used…in both Cnema 4D and in Maya.…If you've watched the Up and Running with Houdini course,…this is very similar to one of the things we built in there…and we'll go through it fairly quickly…and we'll build just a simple little system…that we can then promote its parameters…and see how to use it in another environment.…
Alright, so let's dive in.…First thing we're going to do…is just simplify the UI here a little bit…so we can use our screen real estate to our advantage.…I'm going to go up to our shelf…and you see this little vertical bar here…and it says Hide Shelf Dock,…I'm going to hide that.…I'm going to go to this pane in the upper right…and I'm going to turn off any tabs that are there.…
This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes.
- Overview of Houdini digital assets (HDAs)
- Preparing digital assets in Houdini
- Loading Houdini assets in Maya and CINEMA 4D
- Building a particle systems with the Houdini Engine
- Creating a procedural building generator