Join Scott Pagano for an in-depth discussion in this video Create tentacle sim, part of Houdini 15.5: Dynamics and Simulation.
- [Narrator] Now that we have our tentacle geometry created,…it's time to create a wire simulation for it.…So first off, what we want to make sure we don't do…is add the wire simulation into our original body simulation…finite element simulation that we had created for the body.…This is going to be a whole separate simulation.…The results of the body…are exactly the way we want them to be…and we're going to use that to drive the tentacles…which then get their own simulation.…So what we want to do here,…is under this little brain icon down here,…is we want to right-click on it…and say create new simulation.…
That's going to make a new autodock network for us…and you can see that that is in this little field down here,…meaning that it's going to put any new simulation objects…into that dock network.…I'm going to call this tentacle_sim, okay…and again, color purple, cool.…So I'm going to select the tentacles…and now we're going to click on the wires shelf up here…and go over to wire object…and so now let's go inside the tentacle sim…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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