Join Scott Pagano for an in-depth discussion in this video Create subnet and make paths relative, part of Houdini 15.5: Dynamics and Simulation.
- [Voiceover] Now we're going to start packaging up our nodes,…as a subnetwork that we're going to use…to create our digital asset.…So I'm going to select these four nodes here,…and I'm going to click on the create subnet icon, there.…And now you can see, everything has been packaged up nicely,…within a subnet, and I am going to call this subnet simulation.…So now, let's go inside here.…One of the important things we need to do,…when we're building an hda like this,…is to get rid of any absolute paths that are going on,…and make everything a relative path.…
So, the first place I'm going to go,…I'm going to go into this simulation network,…because I know I'll have to fix some things in there.…So let's go to my moving object here, and hit the P key,…and you can see, right off the bat,…that we have this absolute path here,…starting at the obj level.…And what we want to do, is we just want to change all these…to relative paths.…So I'm just going to go ../../, and there we go.…And now nothing will change, and everything will work fine,…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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