Join Scott Pagano for an in-depth discussion in this video Create simulation with shell and ground, part of Houdini 15.5: Dynamics and Simulation.
- [Instructor] Now we're going to start actually building…our dynamic simulation with our objects.…And we're going to start just with two…of our sets of geometry.…We're gong to start here with the shell of our crate,…and then we're going to start with the ground object here.…And we'll just drop the crate onto the ground,…have it break apart,…and that'll be our initial beginning.…So if we go into our shell object,…really straightforward,…we're object merging in just that model…from our master model.…But if we middle mouse click,…you see we've got our shell and our shell proxy.…We have the same geometry basically,…but two levels of detail around it.…
If I click on the blast2 here on the left,…and let's zoom in,…you can see that we have the actual production geometry.…If I click on this blast3's display flag over here,…you can see we have a lower resolution proxy version…of the geometry that we've created for you.…We're going to be talking a lot…about proxy collision geometry representation,…which is very important in getting fast efficient…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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