Join Scott Pagano for an in-depth discussion in this video Create collision geometry for ground, part of Houdini 15.5: Dynamics and Simulation.
- [Narrator] Now we're going to look…at how to set up the ground geometry…for proper collision representation,…'cause obviously there are very different kinds of geometry,…the ground and then the shell that we just set up,…and these are good examples of looking…at two very different ways to do this process.…So if we go into our Scene Sim dynamics dode,…we take a look at our ground, I'm going to pull up…the parameters here.…First, I'll go to the physical tab,…I'll change the bounce to zero.…Then I'm going to go to my collisions tab,…under the RBD solver I'm going to turn off…volume-based collisions, because we're not using…the RBD solver, we're using the Bullet solver,…so we want that, and let's turn on "show guide geometry"…and right off the bat you can see the problem…we were having before,…because this creates a convex hole…around our more complex organic shape,…which works in some scenarios where we have things that…a convex hole works for,…but for geometry like this that's not going to work for us,…'cause we need something that follows the contours…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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