Join Scott Pagano for an in-depth discussion in this video Create collision geometry for base, part of Houdini 15.5: Dynamics and Simulation.
- [Instructor] So now we have our base…that's been added into our simulation.…First thing we're going to do,…is I'm going to select my base, hit PBD,…and my parameter's up,…and I'm going to change its collision padding…to .002.…I'm going to get it started here,…and now, we going to go out of our dynamics network…and into the base network,…and we're going to lay down a bunch of nodes…that's going to properly set up our collision geometry…to match our high-res geometry.…So what we're going to do here…is we're going to drag my blast3 over to the right.…I'm going to lay down an unpack node.…
I'm going to connect the setup pack prims to that.…And now, I'm going to lay down a connectivity sock,…put that under the unpack,…and now I'm going to lay down an attribute transfer,…wire my proxy geometry into the left,…my low-res geometry into the right,…and display flat that,…and let's look at flat wire shaded.…So what we just did is we unpacked the packed geometry…that the setup pack prims made of our high-res geo.…We had a connectivity sock…
Author
Released
1/23/2017- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Duration
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Introduction
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Welcome58s
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Exercise files38s
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1. Fundamentals
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Overview of constraints2m 32s
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2. Rigid Body Dynamics
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Process overview56s
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Source assets1m 49s
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Add base into simulation3m 18s
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Add frame into simulation4m 56s
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Add crates to simulation6m 39s
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Add cans to simulation5m 2s
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3. Soft Body Dynamics
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Process overview44s
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Create FEM simulation3m 53s
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Create a point deform system7m 16s
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Run and cache FEM simulation2m 27s
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Create tentacle geo7m 3s
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Create tentacle sim4m 36s
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Create wires from arm geo5m 27s
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Add arm wires to wire sim3m 15s
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Combine and export wire sim3m 36s
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4. Building an HDA
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Scene overview2m 10s
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Export HDA2m 42s
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Open HDA in Maya5m 43s
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Open HDA in C4D6m 4s
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Conclusion
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Next steps1m 12s
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Video: Create collision geometry for base