Join Scott Pagano for an in-depth discussion in this video Create FEM simulation, part of Houdini 15.5: Dynamics and Simulation.
- [Male Narrator] Here we are in the starting point…for our jellyfish shot, so we've got…our body geometry object.…Let's go in there, and you can see this is comprised…of two simple pieces of geometry we've provided…being fed into a blend shape node…that's being driven by a channel that's…in this undulateCHOP channel network,…so, if I play this back, you can see…that we have the basic outline of motion…that we're shooting for here, and what we're going to do is…we're going to use a finite element solver…to give us some organic tissue motion that turns…this kind of harsh and inorganic animation bit…into something that has that great jellyfish quality.…
All right, so I'm going to rewind to the beginning here,…and make sure that blendshapes1 one is selected,…get out of this network, and go to my top level.…Let's go up to our solid shelf here,…and we're going to click on organic tissue…with our body selected.…It's going to make some nodes within the body.…It's going to make this dopimport_embedded,…it's going to make this solid_embed and this dopimport1 node.…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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