From the course: Houdini Essential Training
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Copy SOP
- [Instructor] Creating arrays of objects is something Houdini excels at and this ranges from very simple arrays of objects to extremely complicated large arrays and I'm going to show you the base building blocks of how we start to create with these objects in Houdini. So I'm going to go into our model object here and you see that we have, I'm going to hit escape and I'm going to frame this up. We have our simple little cross that I've made smaller for this example. So under our normal1 in our network view I'm going to write click and type copy. We have a few different options now in Houdini 16 and I just want to choose copy stamp which gets us our traditional copy SOP node. Little mouse click, we see Copy Stamp SOP. Okay, so now I'm going to turn its display flag on. Nothing is different, but if I change number of copies to two, and then let's move them over so it's changed the translate to three, now we have two copies of that object and they're offset three units. I'm going to…
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Contents
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Object vs. suface context4m 14s
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(Locked)
Geometry types5m 38s
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(Locked)
Viewing standard attributes3m 12s
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(Locked)
Selection3m 2s
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(Locked)
Grid and snapping2m 26s
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(Locked)
Basic box up modeling4m 3s
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(Locked)
Polysplit and edge loops6m 18s
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(Locked)
Clip and mirror3m 36s
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(Locked)
Polybevel and divide4m 52s
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(Locked)
Curve SOP3m 6s
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(Locked)
UV unwrap3m 31s
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(Locked)
Creating groups6m 31s
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(Locked)
Creating attributes7m 49s
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(Locked)
Copy SOP2m 43s
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(Locked)
Copy SOP with template attributes4m 39s
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(Locked)
Copy SOP with stamping6m 55s
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(Locked)
Packed feometry4m 59s
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(Locked)
Geometry with VDBs4m 1s
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(Locked)
VOP SOP6m 42s
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(Locked)
Subnetworks7m 46s
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(Locked)
Caching geometry5m 19s
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(Locked)
Export Alembic4m 51s
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(Locked)
Import Alembic2m 4s
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