Join Scott Pagano for an in-depth discussion in this video Combine and export wire sim, part of Houdini 15.5: Dynamics and Simulation.
- [Instructor] Now that we have our simulation set up,…and our tentacles, and our arm wires all working well,…it's time to cache out that geometry.…So, what we're going to do is,…we're going to create a new geometry node and cache out…everything together.…So, let me go in to tentacles here,…and I'm going to grab this dopimprot1 node,…copy it, go back out to our object level,…make a new geometry node called wire_sim_geo.…Let's make that light yellow, go into it,…delete out the default file node,…and I'm going to paste that dopimport.…
And, I'm going to get rid of this expression…in the Object Mask field and just type an asterisk.…So, now it's going to bring in everything…from that dop network.…We've got a lot of attributes.…We've got a lot of things going on.…We're going to clean some of this up.…So the first thing I want to do…is I want to add dop object name attribute.…So what that's going to do,…get our geometry spread sheet,…and we go to our primitive view,…and you can see that now we have a name attribute.…And most of these are going to be tentacles.…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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