Join Scott Pagano for an in-depth discussion in this video Combine elements and export alembic, part of Houdini 15.5: Dynamics and Simulation.
- [Instructor] Now that we've created…all the right geometry elements for our asset,…it's time to combine them together,…so we can now export this thing as an alembic file…for use down the line in Houdini…or any other application that supports them.…So I'm going to make a new geometry node.…I'm going to call this jellyfish.…I'm going to color this yellow.…So what we're going to do now is…we're going to object merge in each piece,…so lay down an object merge.…
Let's go to our object 1 field here.…We'll first do the body and go to out body…and there we go, got the body.…Now, we are going to make an object merge and go to,…let's close these all up so we can see this clearly.…We go to tentacles and we go out tentacles and there we go.…Those are our tentacle geometry pieces.…Now I'm just going to copy this object merge to and paste it,…and we will bring in the arms under out arms.…So now what we want to do is we want to add a name sop…at the bottom of each of these,…and that's going to allow us to partition…the geometry properly within the alembic exporter.…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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