From the course: Houdini Essential Training
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Collision geometry fundamentals - Houdini Tutorial
From the course: Houdini Essential Training
Collision geometry fundamentals
- [Narrator] Now we're going to take a look at the concept of colors and geometry. And this is a large topic in and of itself and actually I have another course in the library called Houdini Dynamics and Simulation that I would recommend doing after this course that goes into a lot more detail about dynamic simulations like this. But I'm going to give you an overview of the concept while we're here. So we're going to go into our RBD sim and let's just go up just to the upper node here on the upper left, just the wall. So let's just look at that. I'm going to hit Escape, I'm going to hone our view and just go in here. You can see obviously we have this simple hexagonal geometry, but what I'm going to do is under the bullet data tab here. And what bullet represents here is just basically the code library that's been implemented in Houdini that handles a lot of the rigid body dynamics. This is a code library that's used in a lot of different software, it's really phenomenal. So what…
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Contents
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Rigid body dynamics setup4m 49s
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(Locked)
Adding objects to the simulation3m 21s
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(Locked)
Changing dynamic object types2m 46s
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(Locked)
Collision geometry fundamentals5m 49s
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(Locked)
Refining dynamics network8m
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(Locked)
RBD active node4m 57s
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(Locked)
Caching simulation results5m 46s
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(Locked)
Applying lo-res sim to hi-res geometry9m 43s
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(Locked)
Wire simulation setup7m 54s
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(Locked)
Refining wire simulation6m 42s
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(Locked)
Deforming geometry with wires6m 34s
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