From the course: Houdini Essential Training
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Changing dynamic object types - Houdini Tutorial
From the course: Houdini Essential Training
Changing dynamic object types
- [Instructor] Now that our objects are added into our simulation, I'm going to go inside my RPD sim and let's start changing some parameters, so this is doing what we want it to do. I'm going to hit the P key and first up, let's go to the wall. Let's see what we want to do here. First thing we're going to do, is we're going to change the initial object type on everything so everything behaves the way we want it to. And this initial object type is active object, which is good, that's what we want. Now we're going to go over to the training room collision and what we want to do with this is we want to change this to create static objects because what a static object is, it's going to be something that doesn't actually get affected by, for example, gravity. So, this isn't going to fall down, but it will still act as a collider for objects falling on it. So, that'll work for our floor, that's good. And now, for our frame, we want to do the same thing because we want these hexagonal tiles…
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Contents
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Rigid body dynamics setup4m 49s
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(Locked)
Adding objects to the simulation3m 21s
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(Locked)
Changing dynamic object types2m 46s
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(Locked)
Collision geometry fundamentals5m 49s
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(Locked)
Refining dynamics network8m
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(Locked)
RBD active node4m 57s
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(Locked)
Caching simulation results5m 46s
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(Locked)
Applying lo-res sim to hi-res geometry9m 43s
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(Locked)
Wire simulation setup7m 54s
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(Locked)
Refining wire simulation6m 42s
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(Locked)
Deforming geometry with wires6m 34s
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