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Basic custom shader

Basic custom shader - Houdini Tutorial

From the course: Houdini Essential Training

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Basic custom shader

- [Trainer] Now we're going to take a look at how we are can use some other nodes in the material context to start customizing our materials. So first thing I'm going to do is go into my materials network we've made. Make my view port a little bit smaller so it's more room here, I'm going to copy and paste this silver node and just for now I'm going to call it custom. All right, the u key, go into our objects, go into my material, hit the p key, clear out the material assignments, make one, and now just select that custom within materials. Okay, now they're both the same silver they were before, because we just copied that material. All right, so what I want to do, let me talk about the purpose of this, I want to use a fresnel node to drive a color ramp based on the facing ratio of the surfaces so we can get a cool like iridescence across this. And I had a set up like this, sort of already built in the displacement video, and I'm going to show you how we build it from scratch here…

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