Join Scott Pagano for an in-depth discussion in this video Basic custom shader, part of Houdini Essential Training.
- [Trainer] Now we're going to take a look…at how we are can use some other nodes…in the material context to start customizing our materials.…So first thing I'm going to do…is go into my materials network we've made.…Make my view port a little bit smaller…so it's more room here,…I'm going to copy and paste this silver node…and just for now I'm going to call it custom.…All right, the u key, go into our objects,…go into my material, hit the p key,…clear out the material assignments, make one,…and now just select that custom within materials.…
Okay, now they're both the same silver they were before,…because we just copied that material.…All right, so what I want to do,…let me talk about the purpose of this,…I want to use a fresnel node to drive a color ramp…based on the facing ratio of the surfaces…so we can get a cool like iridescence across this.…And I had a set up like this, sort of already built…in the displacement video, and I'm going to show…you how we build it from scratch here.…So, first off, I'm going to zero…
Author
Released
6/23/2017While known for its VFX strengths, Houdini has powerful tools for end-to-end 3D production for projects ranging from photorealistic visual effects to stylized motion graphics. In this course, Scott Pagano starts from the ground up to provide you with a solid foundation in Houdini. First, he takes you through the interface, covering topics such as global animation options, nomenclature, and viewport and display nodes. Next, he covers core geometry and animation concepts, followed by lighting, shading, and rendering techniques using the Houdini Mantra renderer. Once you have those primary 3D skills under your belt, Scott moves on to particles and volumes—some of the package's most lauded strengths. He wraps up with an overview of the package's compositing context, where you can create procedural imagery useful for processes across all contexts.
- Global animation options
- Viewing standard attributes
- Copying SOP with template attributes and stamping
- Caching geometry
- Exporting and importing Alembic
- Applying copy stamp channels
- Importing animation into CHOPs
- Caching animation data
- Rendering, shading, and lighting
- Setting up rigid body dynamics
- Collision geometry fundamentals
- Emitting particles from objects and attributes
- Rendering particles
- Emitting smoke from an object
- Refining smoke simulation
- Compositing layers
Skill Level Beginner
Duration
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Introduction
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Welcome1m 19s
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What you need to know1m 40s
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Exercise files49s
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1. Interface
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Navigation1m 36s
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Viewport and display modes3m 10s
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Panes3m 2s
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Desktops2m 45s
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Preferences2m 57s
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Global animation options2m 7s
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Nomenclature3m 30s
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Network view7m 54s
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Node flags6m 36s
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Geometry spreadsheet2m 51s
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Tree view1m 55s
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Shelf Tools2m 56s
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2. Geometry
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Object vs. suface context4m 14s
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Geometry types5m 38s
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Viewing standard attributes3m 12s
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Selection3m 2s
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Grid and snapping2m 26s
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Basic box up modeling4m 3s
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Polysplit and edge loops6m 18s
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Clip and mirror3m 36s
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Polybevel and divide4m 52s
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Curve SOP3m 6s
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UV unwrap3m 31s
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Creating groups6m 31s
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Creating attributes7m 49s
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Copy SOP2m 43s
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Copy SOP with stamping6m 55s
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Packed feometry4m 59s
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Geometry with VDBs4m 1s
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VOP SOP6m 42s
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Subnetworks7m 46s
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Caching geometry5m 19s
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Export Alembic4m 51s
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Import Alembic2m 4s
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3. Animation
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Keyframes3m 22s
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Animation editor3m 16s
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CHOP networks6m 57s
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Expressions in parameters3m 49s
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Noise and filtering7m 3s
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Copy stamp channels8m 9s
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Apply copy stamp channels7m 50s
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Channel SOP3m 23s
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Cache animation data2m 23s
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4. Rendering
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Cameras7m 2s
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Flipbooks3m 43s
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Mplay2m 43s
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IPR rendering5m 5s
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Basic mantra settings5m 58s
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Mantra quality settings12m 1s
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Render passes, AOV4m 44s
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Open GL ROP2m 57s
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Geometry ROP1m 49s
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FBX ROP1m 55s
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Alembic ROP2m 26s
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5. Shading
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Assigning materials3m 33s
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Principled shader7m 28s
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Using textures3m 25s
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Displacement4m 10s
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Basic custom shader7m 51s
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Subdivision settings4m 26s
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6. Lighting
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Light types: Point and spot5m 55s
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Light types: Distant4m 51s
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Light types: Area4m 19s
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Sun and sky lighting4m 29s
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Light bank and light linking2m 47s
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7 . Dynamics
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Rigid body dynamics setup4m 49s
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RBD active node4m 57s
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Caching simulation results5m 46s
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Wire simulation setup7m 54s
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Refining wire simulation6m 42s
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8. Particles
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Refining particle simulation3m 43s
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Caching particles3m 55s
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Rendering particles5m 11s
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9. Volumetric Simulations
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Key fluid simulation nodes9m 40s
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Caching output8m 32s
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Pyro Shader6m 4s
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10. Compositing
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Render scene overview1m 40s
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Compositing layers5m 50s
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Rendering output2m 24s
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Conclusion
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Next steps1m 3s
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Video: Basic custom shader