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Applying lo-res sim to hi-res geometry

Applying lo-res sim to hi-res geometry - Houdini Tutorial

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Applying lo-res sim to hi-res geometry

- [Narrator] We've looked at how to cache out the geometry of our scene, and now I'm going to show you an alternate way of doing that that can be very useful and very efficient for a lot of things. So we're going to go back into our wall object here, and we see that we have our RBD_SIM file cache that we created, and we have our dopinport_1 node here. I'm going to bring up my parameters again and we can see that was set to fetch geometry from dop network. And what we're going to do is I'm going to copy and paste that dopimport one, so now we have another one over here on the left. And I'm going to turn the display flag on that. And what we're going to do here is we're going to switch this to a different import style, I'm going to switch this to create points to represent objects. And see it gets a little exclamation point flag, don't worry about it, everything is fine. So this is a really cool mode, because actually let me just press play, and you can see that basically what we're…

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