From the course: Learning Houdini

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Adding texture maps to the shader

Adding texture maps to the shader - Houdini Tutorial

From the course: Learning Houdini

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Adding texture maps to the shader

- Another really important part of shading objects of course, is applying texture maps. What we're gonna do here is just show you the most basic, easy way to get UVs on your objects and then how to get texture maps assigned to them using the same shading system we've been using. This is obviously a very basic example with just a bunch of spheres, and you're probably dealing with more complex geometry that has custom maps painted and all sorts of things. This will be able to translate exactly from a simple example to what you're doing. So, the first thing we're gonna start off with is we're gonna replace the spheres we have here with boxes. So I'm going to hit tab here in our network view and go to Primitive and choose Box. I'm gonna delete out our spheres, by clicking on sphere1 and just hitting delete. You can see that my network is now broken, but if I connect our box by dragging this wire and clicking on the input of transform1, there we go, we have now replaced our spheres with…

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