Join Scott Pagano for an in-depth discussion in this video Add volume advection to wire sim, part of Houdini: Dynamics and Simulation.
- Now that we've created our volumetric noise animation,…we're going to take a look at how to bring that…into our dynamic simulation…and get all of this working together.…So let me turn off that VEL volume,…let's go back into our tentacle sim.…Right off the bat,…I'm going to add an SBD pin constraint node…right under our wires object here for the tentacles.…So we have some points in this geometry…that are in a group called roots.…And that's going to make sure that these points…don't get affected by the simulation and stay locked…to the edge of that jellyfish body.…
We do that with an SBD pin constraint…and we open up the parameters.…And under constraint points I'm going to type Roots.…And that's because we had already put these points…in that group ahead of time,…this is just something you know to do.…And that means that all these points…that are now visualized with that icon…are going to stay locked to their initial position coming in…and then basically not get simulated.…So I'm going to turn off the guide geometry,…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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