Join Scott Pagano for an in-depth discussion in this video Add crates to simulation, part of Houdini 15.5: Dynamics and Simulation.
- [Narrator] Now that we've added in the frames,…the next step is to add in the crates into our simulation.…So I have everything on here that we've simulated,…except I've turned the shell off just so…we can see inside our object.…And you can see that we have our crate objects here,…sitting on our frame shelving.…Let's go inside the crate object,…and like everything else we've done for the most part,…we have an object merge in here…that has the crate and the crate proxy.…As you can see, the crate proxy is quite lighter…than the actual crate.…And this set up is going to be very similar,…if not almost identical to how we did the bases,…because if we look at the crate proxies here,…they look very similar to the crate.…
And if I do an exploded view,…you can see that each of those pieces is made up…of a bunch of separate pieces.…As you can imagine, if we need to make these convex hulls,…we can't have any concave or whole pieces like these…crates have, so they have to be broken up into…a multitude of simple shapes that can…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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