From the course: Houdini 15.5: Dynamics and Simulation

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Add cans to simulation

Add cans to simulation - Houdini Tutorial

From the course: Houdini 15.5: Dynamics and Simulation

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Add cans to simulation

- [Instructor] Now that we have the large pieces of our geometry of our crates set up, added into the dynamic simulation, now it's time to add in the small cans into the setup. So, we have almost 4,000 of these little guys in here, and this is a great way to show Bullet's incredible strength at handling large numbers of dynamic objects together. To date, with everything else, there's some cool stuff going on, but it's really not that many objects. We just increased that by a serious order of magnitude. So, this is different than all of our other ones, as well, because we're not going to have proxy geometry, or any sort of other geometry representation of these objects. These are very simple pieces of geometry. Let's zoom in here and look at them, these little guys, and we don't need to create proxy geometry, or have their movement defined by something else. We can wrap a convex hull in Bullet around this whole thing and we'll be absolutely fine. So, we have our array of these guys…

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