From the course: Houdini 15.5: Dynamics and Simulation
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Add cans to simulation - Houdini Tutorial
From the course: Houdini 15.5: Dynamics and Simulation
Add cans to simulation
- [Instructor] Now that we have the large pieces of our geometry of our crates set up, added into the dynamic simulation, now it's time to add in the small cans into the setup. So, we have almost 4,000 of these little guys in here, and this is a great way to show Bullet's incredible strength at handling large numbers of dynamic objects together. To date, with everything else, there's some cool stuff going on, but it's really not that many objects. We just increased that by a serious order of magnitude. So, this is different than all of our other ones, as well, because we're not going to have proxy geometry, or any sort of other geometry representation of these objects. These are very simple pieces of geometry. Let's zoom in here and look at them, these little guys, and we don't need to create proxy geometry, or have their movement defined by something else. We can wrap a convex hull in Bullet around this whole thing and we'll be absolutely fine. So, we have our array of these guys…
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Contents
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Process overview56s
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Source assets1m 49s
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Create simulation with shell and ground4m 43s
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Create collision geometry for shell8m 17s
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Create collision geometry for ground8m 28s
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Add base into simulation3m 18s
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Create collision geometry for base8m 17s
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Add frame into simulation4m 56s
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Add crates to simulation6m 39s
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Add cans to simulation5m 2s
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Tweak sim and constraint parameters7m 1s
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Modify attributes on shell constraints9m 6s
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Modify attributes on frame constraints4m 37s
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Apply simulation to full-resolution shell4m 26s
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Apply simulation to full-resolution geometry3m 3s
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Run simulation and create flipbook5m 1s
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Combine results and export alembic7m 9s
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