Join Scott Pagano for an in-depth discussion in this video Add base into simulation, part of Houdini 15.5: Dynamics and Simulation.
- [Instructor] Now we're going to look at adding…the base geometry from our crate into our dynamic system.…As you can see we've turned the base geometry on here.…I'm going to look inside that node…and you can see that we have an object merge,…which is bringing in our geometry for my master model…and then we have two of these blast nodes.…So if we middle mass look on the object merge,…you can see we have the base and the base proxy,…similar to the shell, on the left side here…with this blast two node, we have the full res geometry…and on the right side here, in the blast three node,…we have the lower res proxy geometry.…
Now for this example we're actually going to…do some things differently to show hot to bring…in different kinds of geometry.…So I'm going to have the blast two selected here…to actually have the high res geometry on,…while we add it into the dynamic system.…So now I hit u to go out of this node,…let's go to up to the rigid body tab,…click rbd glue object,…what type of fractured object, pact object,…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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