Join Steve Grisetti for an in-depth discussion in this video Animating individual parts of a model, part of HitFilm 3 Pro Essential Training.
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- When we first add a 3D model to our project, and let's do that right now, Import, 3D Model, going to grab that UFO. We have the option under the Group tab to select individual elements that we can animate. In this case, the inner, the middle, and the outer disk of this flying saucer. This is our only opportunity to select elements for Animation. So, I'm gonna click OK and you see if I reopen this by clicking on the cog, I can access materials and advanced controls but I can no longer select what elements I want to animate.
So, I need to do that when I first import my object. Let's by the way, get back into it and let's add the default material. Our texture will be the default texture that comes with the UFO. And that is the armor. There it is. And we'll click OK. I'm also going to grab a second version of the UFO. Click Import, 3D Model, and grab the UFO again only this time don't worry about the animation.
Let's just go to materials and for the default skin I'm going to choose the lights and this will cover the flying saucer with these beautiful blue lights and I'm going to change the name of it here from UFO to UFOLights so I don't get the two mixed up. OK, so I've got two models here. UFO and UFOLights. I wanna show you what I'm going to do with them in a separate comp and then in our second half of this session we'll take a look at what happens in the main composition when we combine all of these elements.
So, let's open a new composition and let's drag our UFO into it, and then I'm going to create a new point, 3D point, which entails creating a camera, and I'm going to widen my track header here and parent the UFO to that point. So, now I can grab that point and go to the Control Panel and I can look at my flying saucer from various angles here. So, I can tilt it down and see it from above and below.
We're also going to take my second UFO, my UFOLights, I'm gonna drag it into that comp right into that model. Not as a separate layer but right into that model and now I have both models in the same 3D object. Now, listed in here, UFOLights is below the standard UFO and that's why we're seeing it. So, I'm gonna drag it up. So, now my UFOLights are on the inside and my armor is on the outside. I also wanna play with the animation here and if I select the UFO object and go to the controller and open up Models, I can see these two different UFOs I've embedded to the same object, and I can select separate animations, again, for the middle mesh, the outer mesh, and the inner mesh.
So, I can select that, go to Transform, make sure my playhead is at the beginning, turn on the Y rotation, drag the playhead to the end of the timeline, and set it for 4X. Four revolutions. And now that inner mesh is gonna revolve and as it revolves it's going to reveal the lights underneath. Isn't that cool? This is really a beautiful model. I could also select the middle, set up transformation for it. Once again toggle on the keyframing for Y axis.
Move the playhead to the end. This time I'm going to go just two revolutions but I'm gonna go -2. So, this is going to rotate in a separate direction. Okay, so I've got my inner one rotating clock-wise, my middle one rotating counter-clockwise and then just, of course, to complete the animation we'll go to our outer mesh, move the playhead to the beginning of the timeline then toggle it on. Move it to the end and set it for one revolution.
There we go. Now I've got three elements in here moving in three different directions, creating a very, very cool thing here. Like I said, you would do this if you had wheels on a car, if you had a propeller on a plane, if you had rotors on a helicopter. You would animate them separately this way. Now, in the second half of the session, or in the next session, what we're going to do is take this animated object and we're going to add it to our virtual scene and you'll see how cool it looks animated both with individual elements and animated following a motion path on through a virtual 3D scene coming up in our next session.
In this course Steve Grisetti shares the three ways HitFilm 3 Pro can be used: as a video editor, as a tool for adding 2D video effects to your movie, and as a compositing tool for creating amazing 3D and planar-tracking effects. Along the way, you'll look at how to draw from the program's exciting library of preset effects (including motion tracking and particle simulation), as well as how to build effects and animations from scratch. You'll use HitFilm to add muzzle blasts, rocket fire, phaser beams, and other explosive action effects to your movies. Steve also shows how to work with 3D models and incorporate them into videos—including simulating real-world depth and perspective with the free mocha HitFilm plugin.
- Adding and customizing 3D effects
- Keyframing animated effects
- Adding effects instantly with presets and Quick 3D
- Extruding and animating text
- Chroma keying
- Tracking and stabilizing video
- Animating 3D models
- Creating a space scene with advanced effects
- Planar tracking with mocha HitFilm
- Outputting and sharing your movie