Join Karl Kapp for an in-depth discussion in this video Thinking like a game designer: Part two, part of Gamification of Learning.
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…When it comes to making your instruction more game-like and…exciting, here are even more ideas of how you…can gamify your instruction by thinking like a game designer.…Show visible signs of progress.…Games let you see how you're doing.…When playing Pac Man, you know how far along you are by…observing how many dots are left on your screen.…Throughout the module,…give learners visible signs of moving through the content.…Provide clear evidence that progress has been made.…Don't leave progress reports until the end.…
Include them often within the instruction.…Games provide progress bars, levels and…coins to collect, all items indicating the player's closer to the end goal.…You can even have a non-player character appear and…provide a status report to the learner.…Integrate emotion into the learning.…Somehow, in recent years,…we've managed to divorce instructional content from emotional context.…We create sterilized bulleted lists of dos and don'ts.…We assume people make decisions about adhering to policy based on…
- Exploring games, gamification, and simulations
- Content gamification vs. structural gamification
- Seeing gamification in action
- Capitalizing on intrinsic and extrinsic motivation
- Collecting, acquiring, and allocating resources
- Constructing and creating
- Setting up rules
- Providing feedback
- Telling a story
- Thinking like a game designer
Skill Level Appropriate for all
Instructional Design Essentials: Storyboardingwith Daniel Brigham1h 14m Appropriate for all
Captivate Projects: Software Simulationswith Anastasia McCune2h 47m Appropriate for all
1. Exploring Gamification
2. Gamification in Action: Three Case Studies
3. Theory Behind the Practice
4. Gamification Dynamics
5. Elements of Gamification
6. Implementing Gamification
Gamification in elearning3m 34s
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