Join Dermot O' Connor for an in-depth discussion in this video Shift and trace, part of Toon Boom Animate and Harmony Essential Training.
- When you're animating by drawing an image,…one of the biggest problems is maintaining the model.…You can drift off model very easily,…and all kinds of things could happen.…As you draw, you tend to gain volume.…The physical amount of mass of the character…tends to grow.…Luckily, there's a technique that we used to use, still use,…called Shift and Trace, which you can use…to basically check your work for consistency.…So, here I have my earlier rough fellow…from a little sketch head,…and on a second frame, I've drawn in another keyframe…to where I think he might want to move.…
So the transition from one to the other looks pretty nice.…I've just lightly sketched in using the Brush tool,…I'm using this Texture tool here.…The thing is, it's kinda hard to tell,…because of the amount of distance…that these guys have moved,…just exactly, is this really, the same size or not?…Ideally I want to move one drawing under the other,…but obviously if I start doing that here,…I'm shifting around things,…and all kinds of mistakes could happen then.…
Author
Released
3/2/2015Note: Dermot uses Toon Boom Animate to demonstrate these techniques, but Toon Boom Harmony and Toon Boom Animate Pro users will also benefit from the training.
- Creating scenes
- Drawing and transforming objects
- Applying color and ink
- Drawing keys and breakdowns
- Easing in and out
- Nudging in 3D space
- Rigging a character
- Animating with forward and inverse kinematics
- Morph-tweening characters
- Animating cameras
- Performing automatic lip syncs
- Exporting movies and images
Skill Level Beginner
Duration
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Related Courses
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Learning 2D Animation Principles
with Dermot O' Connor2h 25m Beginner
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Introduction
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Welcome20s
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Animate vs. Flash4m 32s
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1. Interface
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Creating scenes4m 40s
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Library7m 1s
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Timeline and Xsheet10m 25s
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2. Drawing
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Camera view and Drawing view6m 18s
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Interface navigation3m 16s
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The Pencil tool10m 43s
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Pencil textures3m 34s
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The Brush tool8m 41s
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The Polyline tool and shapes7m 28s
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Transforming objects4m 46s
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Layers and the Xsheet2m 16s
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Setting exposures2m 22s
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3. Color
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Colors and textures7m 42s
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Colored-ink lines4m 4s
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Line art and color layers5m 27s
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Inking with the Pencil5m 48s
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4. Traditional Animation
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Drawings keys and breakdowns5m 58s
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Drawing the in-betweens6m 42s
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Shift and trace6m 38s
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Cleanup3m 37s
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5. Digital Animation (Motion Graphics)
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Adding drawings to the animation10m 43s
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Nudging in 3D space4m 5s
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Symbols and cycles8m 14s
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Morphing12m 43s
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6. Character Setup and Rigging
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Lining the character9m 43s
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Cutting the character9m 48s
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Child-parent relationship5m 28s
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Rigging a character7m 10s
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Pegs6m 26s
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Creating patches6m 27s
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7. Animating a Rigged Character
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Morph-tweening the character3m 43s
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Adding a drawing6m 29s
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Fine-tuning7m 19s
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Master templates1m 45s
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Action templates6m 40s
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8. Multiplane Camera
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Camera multiplane6m 12s
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Animating the camera3m 53s
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9. Sound and Dialogue
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Importing and editing sound1m 46s
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Automatic lip sync7m 23s
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10. Effects and Text
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Adding effects5m 6s
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Creating and adjusting text1m 50s
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11. Exporting Movies and Images
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Conclusion
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Next steps54s
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Video: Shift and trace