Join Dermot O' Connor for an in-depth discussion in this video Overview and introduction of Animate/Harmony, part of Toon Boom Animate and Harmony Essential Training.
- In these videos I mentioned three programs: Animate, Animate Pro, and Harmony. These programs are siblings in that they are all different builds of a common software core, they have a shared learning experience. Though there are differences between Animate, Animate Pro and Harmony, there are enough similarities between them that a student of Harmony can benefit from this course. I'm going to give you a quick overview of the program, this little file for example, just to give you a feel for how it works. So let's just go to frame 10 and we'll set some key frames.
So I'm going to very quickly select his arm and move it, and as you can see, we can have a child-parent relationship between these layers that's very simple to use. Once you've set your pose, then the animation is made by the program. There is also a system of inverse kinematics and we can pick a different body part for one of those, so let's say a leg, and you can build this very, very interesting little chains of animation. That's a quick pass on the body movement. Let's say you want to do dialog, well let's zoom in on the mouth.
I'll just switch to the transform tool, switch into the mouth, and we can just toggle through the frames and add different mouth shapes to create variations and different kinds of lines of dialog. So that's how easy it is to drop down some fairly complex motion. Also note that there is no drilling into symbols or out of symbols, all the animation happens on a single timeline. Now this program uses traditional metaphors. It's really built from the beginning to appeal to old timers who knew how to draw on paper and pencil.
Don't worry because throughout the course where any of this comes into importance, I'll explain it and I'll show you what's going on. One word of warning, if you're using one of the Animate 3 PLE, the free versions or trial versions, if you create work inside one of those, you'll never be able to use it in the full version of the program, so there's not a problem using the PLE, I used it myself when I was learning, but just don't do any finished products in it because you'll never be able to render properly out of it.
So just a heads up on that in advance. And at any point when you're using the program, should you see any weirdness, and by weirdness I mean flickering when you're moving the frames, something that's a little off, it could be a video card problem. One thing that Toon Boom Animate does that's slightly different is that it treats the video card a little differently from one of the larger products like Flash, so very occasionally I notice some strange little anomalies, but the Toon Boom tech support guys are excellent and you can email them with a ticket. So with that, I think we're ready for the next step.
AuthorDermot O' Connor
Note: Dermot uses Toon Boom Animate to demonstrate these techniques, but Toon Boom Harmony and Toon Boom Animate Pro users will also benefit from the training.
- Creating scenes
- Drawing and transforming objects
- Applying color and ink
- Drawing keys and breakdowns
- Easing in and out
- Nudging in 3D space
- Rigging a character
- Animating with forward and inverse kinematics
- Morph-tweening characters
- Animating cameras
- Performing automatic lip syncs
- Exporting movies and images
Skill Level Beginner
Learning 2D Animation Principleswith Dermot O' Connor2h 25m Beginner
Flash Professional CS5: Character Animationwith Dermot O' Connor9h 19m Intermediate
4. Traditional Animation
5. Digital Animation (Motion Graphics)
6. Character Setup and Rigging
7. Animating a Rigged Character
8. Multiplane Camera
9. Sound and Dialogue
10. Effects and Text
11. Exporting Movies and Images
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.