From the course: Migrating from Flash to Toon Boom Harmony
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Information and Transform - Harmony Tutorial
From the course: Migrating from Flash to Toon Boom Harmony
Information and Transform
- It's very important to be able to have fine mathematical control over the XY positions and the rotation positions of your object in Flash. So let's see how you do that in Harmony. So here we are in Flash. On the left side I have the Info and the Transform windows, and these are a great tool if you want to make a, watch what happens to the numbers as we rotate. We can see the transform information. We've rotated 40 it degrees. I can bring it back again. I can scale it, skew it, do all this stuff. And the beauty of working with that symbol is that if I have messed it up, the transforms are too much, I can simply set that back to 100, 100, and the rotation to zero, and go back to where I was before I trashed it. And on the right side I have just a simple artwork. Now if I do anything to this, there are some things I can change over here, but the second I apply that, then a lot of this rotation information, for example, is lost. So if I go back and select it, the rotation just shows…
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