Join Tony Ross for an in-depth discussion in this video Harmony and Unity overview, part of Animating 2D Characters: Harmony to Unity.
- [Narrator] When you first open up Toon Boom Harmony, you're going to be greeted with this welcome screen, and this is where you can create a new scene. Now whether you're using Harmony Essentials, Advanced, or Premium, the menu pretty much looks the same. There are some differences on Premium though. Or instance, you can work all the way up to 4k. But for getting your animations ready for Unity, the settings are pretty much the same. So what I want to do is, first go here and create a new name.
So I'll give this the name of our character. And, I'll just do "_01" And for camera size, I'm gonna click here and I want to scroll down and you already have a few presets for instance Game_512. Which basically means it's going to be a width of 512 and a height of 512, and a frame rate of 30. Now I've also created another preset here.
So there's Game_1024. And this is pretty much the exact same except it's double the width and height. Now for example, I'm gonna go ahead and leave it at a default of 512. Now, one thing that might seem a little confusing when you first open up this window is you have Create Scene, you also have Browse, and you have Open. As well as you have the section that says Open A Scene.
And this is from any recently opened documents. Now, once we have created a name, we'll click on Create Scene. We do not click on Open. So go ahead and Create Scene. And now we have our new Toon Boom Harmony document. Now there are a few things I want to set up from the very beginning. I'm gonna go to Harmony Essentials, come down to your preferences, and I want to make sure I go to the shortcut section and I have this set up for Toon Boom Harmony shortcuts.
You also have the option of Adobe Flash or Toon Boom Studio shortcuts. But for this tutorial, we're gonna be using Toon Boom Harmony shortcuts. I also want to go to General. And I want to go to my Options section, and I wanna have selected Focus on Mouse Enter. I also have my animations settings set up for Stop-Motion Keyframes. And my timeline settings I have add keyframe at beginning and end.
But I also have unchecked Extend Exposure of Previous Drawing. Now we'll go over these more in detail shortly. So I'll simply click OK. Now, the checkbox that says Focus on Mouse Enter, it basically talks about where you move your cursor when you're working. For instance right now, I'm hovering over the timeline, and you can see a thin red line around the timeline.
But if I move my cursor but into this area, which is the camera area, we now have a thin red line around the camera area. And if I move it over to tool properties, we now see a red line there. Now this comes in handy especially once we start working with our character. There are certain command keys that only work if the camera view is active. So now that we have our settings, I'm gonna move forward and adjust our workspace so it's more efficient for the project we're about to build.
In fairness, you can animate your characters inside of Unity itself, however, there are some advantages to using Toon Boom Harmony. For one, you can actually draw and create your characters from scratch here. Now we're not covering that in this title, but if you'd like to know more about that, you should check out the Lynda training title, Toon Boom Animate and Harmony Essential Training.
- Setting up the scene
- Drawing substitutions
- Using bone deformers
- Prepping files for Unity
- Exporting sprite sheets
- Importing your characters in Unity