From the course: Migrating from Flash to Toon Boom Harmony
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Bones IK rig - Harmony Tutorial
From the course: Migrating from Flash to Toon Boom Harmony
Bones IK rig
- At this point, if we were working in Flash, my tendency would be to take all these layers and nest them inside a symbol. We don't really recommend doing that in Toon Boom Harmony because it's not designed really to work like that, and if you do work like that in Harmony you're practicing bad habits, honestly, and you're really working against all the stuff that's great about this program, there's lots of others probably that drive you nuts, but some of the stuff if so much better than in Flash, so that's just a few you want to really use, so that's where we use pegs. This is the Harmony equivalent of nesting your work inside a symbol and let's see how this operates. I'm going to get the rest of these layers and just tuck them in there, you'll see this little indent line, let's see if I've done this right now, I find this one kind of tricky to work with. Let's see if we can get it in there. The mouth has gone to the bottom, so I'm just going to shunt that back up there. We can…
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Contents
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Motion tweening (using keyframes)4m 30s
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Guide layers1m 33s
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Easing in and out3m 20s
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Adding nested drawings5m 39s
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Navigating through the timeline2m 9s
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Shape tweening8m 54s
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Advanced shape tweening12m 26s
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Creating a body comp7m 51s
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Creating a head and mouth comp13m 13s
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Bones IK rig5m 18s
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Fixing layer issues with z-depth6m 28s
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Hand comp6m 53s
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Eye blink7m 14s
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Masking in Toon Boom Harmony Premium9m 13s
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Masking in Toon Boom Harmony Essentials3m 12s
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Completing the IK rig12m 28s
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Copying and pasting frames, exposures, and drawings4m 9s
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Duplicating characters and layers6m 7s
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Symbols4m 12s
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Opening an external library9m 39s
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Effects8m 34s
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Labels2m 21s
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Camera moves7m 38s
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