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Animating with inverse kinematics

Animating with inverse kinematics - Harmony Tutorial

From the course: Toon Boom Harmony Essential Training

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Animating with inverse kinematics

- [Instructor] In the previous movie, I showed you how to use a mixed rig that used chains of child-parents limbs. And I think it's a really nice way to work. It's very intuitive. There is another way to work in the program called inverse kinematics. Now I am not going to deal with this is great depth. I'm going to be perfectly honest with you, I detest it. I think it's not-ready-for-prime-time. It wasn't ready for prime time in Flash and it's not-ready-for-prime-time here. That's probably probably pretty brazen as I want to get about it. But I will show you some ways to control it in this program. So first of all, let's try to clean it up a little bit. It tries to impose a skeleton on your existing timeline, based on your setup. So we can definitely clean it up a little bit. So there's a file here called bone editing mode. And by going to the layer in question, we can take some of these lines and pivot them correctly. Please note, you can't select them by clicking on them on the…

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