From the course: Migrating from Flash to Toon Boom Harmony
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Adding nested drawings - Harmony Tutorial
From the course: Migrating from Flash to Toon Boom Harmony
Adding nested drawings
- So we have our ball, he's bouncing, the arcs are working, and he's slowing in and slowing out. The last thing that we really need to add is a squash and a stretch. Now if I was doing this in Flash I would maybe do a nested symbol inside the ball symbol and transition to that on these impact frames. Or I would break it apart and then do a big deformation or an original drawing here. So the process in Harmony is kind of elegant and let's see how that works. I'm going to make sure we have this contact position selected. Right-click and go Drawing, Duplicate Drawing. And in this one now we have a new drawing so if you look at the first few frames of this we have drawing number 1. 1, 1, 1, 1, 1. And here it switches to 2 in the Parameters setting. And if you don't see that you can toggle it on and off. And if you're in any doubt about it the XSheet as well will show you the transition from 1 to 2. So back to the timeline. So what we want to do is to transform on this. So we have a…
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Contents
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Motion tweening (using keyframes)4m 30s
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Guide layers1m 33s
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Easing in and out3m 20s
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Adding nested drawings5m 39s
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Navigating through the timeline2m 9s
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Shape tweening8m 54s
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Advanced shape tweening12m 26s
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Creating a body comp7m 51s
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Creating a head and mouth comp13m 13s
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Bones IK rig5m 18s
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Fixing layer issues with z-depth6m 28s
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Hand comp6m 53s
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Eye blink7m 14s
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Masking in Toon Boom Harmony Premium9m 13s
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Masking in Toon Boom Harmony Essentials3m 12s
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Completing the IK rig12m 28s
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Copying and pasting frames, exposures, and drawings4m 9s
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Duplicating characters and layers6m 7s
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Symbols4m 12s
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Opening an external library9m 39s
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Effects8m 34s
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Labels2m 21s
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Camera moves7m 38s
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