You have exported the animation into the sprite sheet data. Use the SpriteSheet and BitmapAnimation classes to integrate the sprite sheet into the game.
- [Voiceover] Hi there. Welcome back to the video.…In the last video, we generate platforms…with various widths.…In this video we define multiple levels with difficulty,…specifically, we create a new level data class.…Inside the class we define multiple levels objects.…For each object we use the variables…that generate platforms.…We also define the chance of enemies…and coins generation for each level.…
Let's get started.…Open the game es6.js file in the code editor.…We create a new class named level data,…it doesn't extend any class.…In the constructor method…we define a, this.levels array.…The array contains objects.…For each object we store the variables…that we used to create platforms.…They are gap x, gap y, widthdiff and total.…
We also define the chance of having…an enemy and a coin here.…Each object represents one level.…Let's copy the object to have five levels here.…We set the gap x to be smaller in earlier level…and increase the value gradually.…The more gap between each platform…the game is more difficult.…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning Your First Game
2. Creating the Core Game Logic
3. Adding Graphics to Your Game
4. Planning Your Second Game
Planning the rush game4m 7s
5. Game Objects and Collisions
6. Character Movement and Input Handling
7. Adding Graphics and Animations
8. Polishing Your Final Game
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