Avoid having different types of files in one directory. Tidy up the file structure.
In this video, we will set up the development environment…for our current game…with the file structure setup, and installing BabelJS.…We will also assemble the App class,…and finally, test HTML.…I'm going to use the ATOM editor,…but actually, you can use any code editor.…I choose ATOM mainly because it supports multiple cursors…and it's free for use.…
For browser, I'll use Chrome Canary…as main testing browser during the game logic development.…I'll test the game and most…of the web browser on the market.…Namely, Microsoft Edge, Safari, Chrome, and Firefox.…Edge testing for Window system.…Mozilla Firefox follows the web standard.…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning the Count Game
2. Creating the Core Game Logic
3. Polishing the Count Game
4. Planning the Rush Game
5. Moving the Character
6. Collision Detection
7. Building Levels
8. Polishing the Rush Game
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