The game graphics take some time to load, but the game starts before all resources are loaded. Learn how to make a preloader class that visualizes the loading progress into a progress bar.
- [Narrator] Hi there. Welcome back to the video.…In the last video, we generate platforms…based on the level data.…In this video, we calculate the scores…when the hero collects coins.…Specifically, we define a new class. ScoreCalculator.…It is in charge of score calculation…based on the level number.…Then, we update the platform collision detection logic…to return the platform revenue.…Next, we use the platform reference…to obtain the level number.…
We define a new class, ScoreCalculator,…for the score calculation.…In the constructor, we store…an initialized value of the score.…Then, we define a function, increase score,…which takes the level number as parameter.…We add the level number to the score…in an exponential scale.…In the world class, create the score calculator level.…We also mark current level as zero.…
In order to obtain the current level number,…we need to know which platform the hero is standing on.…Every platform contains the level number.…In the is object on ground function,…we return the platform reference…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning the Count Game
2. Creating the Core Game Logic
3. Polishing the Count Game
4. Planning the Rush Game
5. Moving the Character
6. Collision Detection
7. Building Levels
8. Polishing the Rush Game
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