The game doesn't work smoothly on a mobile device due to delayed click responses and mismatched screen dimensions. Learn how to add touch-event support to the tile-removal code, and configure the game screen to fit common mobile screens.
- [Instructor] In this video, we will deploy our…count game on the web for others to play.…We will take a look at the static site hosting options.…We will install and configure the surge.sh hosting client.…Then, we'll register an account…and push our game to the surge server.…Our HTML 5 is a static site,…there is no server side logic in our game.…We can host the game with static side hosting.…There are several options to host a static site.…
Let's take a look at them.…We can use Amazon S3 to host the files…and make them act like a website.…It is quite cheap if the files are small…and our games are small.…We can also use Github Page.…GitHub offers a free static webpage hosting…when we create a special branch called gh-pages,…which stands for GitHub Page.…When we push this branch to a GitHub repository,…GitHub turns into a webpage with a URL,…like yourproject.github.io.…
There are some other static hosting services as well.…Among them I like to use netlify,…which provides both drag and drop upload…and a command line upload through GitHub.…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning the Count Game
2. Creating the Core Game Logic
3. Polishing the Count Game
4. Planning the Rush Game
5. Moving the Character
6. Collision Detection
7. Building Levels
8. Polishing the Rush Game
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