A game object usually contains different components. This video shows how you can put a shape and some text together.
- [Instructor] Hello there.…Welcome back to the HTML5 Game Development course.…In the last video, we have created our graphics.…In this video, we will implement…our first game object that makes…use of the graphics inside the Create JS stage.…In the end, we place the box…at a random position on the stage.…We have created the graphics code.…If you missed the last video and the file,…you can find the exported code in the code bundle.…
We name the class Numbered Box,…which extends the create JS container.…The container is a kind of display object…that can contain other graphics.…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning the Count Game
2. Creating the Core Game Logic
3. Polishing the Count Game
4. Planning the Rush Game
5. Moving the Character
6. Collision Detection
7. Building Levels
8. Polishing the Rush Game
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