The hero falls through the platform. Learn how to stop the falling when the hero hits a platform.
- [Instructor] Hi there; welcome back to the video.…In the last video, we have created the enemy game object.…In this video, we're going to detect…collision between the hero and the enemy.…We begin with specifically defining…the objectsHitTest function, which checks the collision…between two given game objects.…Then, call the function to check the hero and the enemy.…If they colloid together,…we show the hit message in the console.…
Let's kickstart by opening the game-es6.js file…in the code editor.…In the world class, we define the objectsHitTest method.…It's different than our collision detection…between hero and the platform.…That logic specifically checks…if the hero is standing on the given object.…This function that we are implementing…is a generic collision detection that checks…if two given rectangle bounding box collide together.…
The core mathematic formula is to check both axes.…For each axis, the distance between two objects' position…should be less than half their width or height.…If both axes meet the collision, then it would mean…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning the Count Game
2. Creating the Core Game Logic
3. Polishing the Count Game
4. Planning the Rush Game
5. Moving the Character
6. Collision Detection
7. Building Levels
8. Polishing the Rush Game
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