The game works perfectly, but doesn't have any help options to let first-time visitors know how to play. Learn how to decorate the game page and provide more information about the game.
- [Instructor] Hi there.…Welcome back to the HTML5 game development video course.…In the last video, we decorated the webpage of the game.…In this video, we further enhance the webpage…with a game icon.…This icon is used when our players…add the page to their home screen in mobile devices.…We will make an icon for this game.…Then, we convert the game icon…into different required dimensions.…Next, we configure the meta tags for icons in iOS devices…and the manifest configure for Android devices.…
At last, we test the game in mobile device simulator.…Let's get started.…We need an icon.…I have designed the icon and put it inside the code bundle.…You can also find the icon in the following URL.…After done loading the icon,…we want to convert the icon into different dimensions.…According to the Apple's guide,…we need different icons sizes…for iPhone, iPad, and their Retina edition.…According to the Chrome for Androids guide,…we can define the home screen icon…by including a manifest file.…
So, we need multiple icon sizes.…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning the Count Game
2. Creating the Core Game Logic
3. Polishing the Count Game
4. Planning the Rush Game
5. Moving the Character
6. Collision Detection
7. Building Levels
8. Polishing the Rush Game
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