Canvas drawing is stateless. Use the EaselJS library to draw something with managed states.
- [Instructor] Hello there, welcome back to the HTML 5…Game Development course.…In the last video, we connected the canvas with…Create JS Library.…In this video, we'll prepare the graphics.…A slight disclaimer,…we use Adobe animate to draw the graphics.…Adobe has renamed the Flash into Adobe Animate.…It's to better reflect the functionality of the application.…That's to create web animation.…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning the Count Game
2. Creating the Core Game Logic
3. Polishing the Count Game
4. Planning the Rush Game
5. Moving the Character
6. Collision Detection
7. Building Levels
8. Polishing the Rush Game
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