There are different kinds of game objects, such as the hero, platform, and obstacles. You need a class hierarchy with a generic class to share common properties.
- [Instructor] Hi there, welcome back.…In the last video we prepared a new game project.…In this video we will draw the graphics for that game.…We will define the graphics symbol in Adobe Flash.…Then, we will proceed by drawing…the static graphics for the avatar and platforms.…After that, we will create running…and jumping animation for the avatar.…And last, we will export the graphics and animation…to the CreateJS graphics script,…which we will use directly in our game.…
Just like the count game if you don't have Adobe Flash…you can find the exported graphics.js file…from the code bundle.…CreateJS also provides a bitmap animation…approach by its SpriteSheet Class.…In the last game, we created all the graphics…in Adobe Animate.…In this game we will use pixel art drawings…for our game graphics.…This is one of the drawing styles…that make the game look like an '80s or '90s game.…We are now assuming that the game artist…has drawn the graphics as shown on the screen.…
There's the platform, the hero, coin,…an obstacle, and a background.…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning the Count Game
2. Creating the Core Game Logic
3. Polishing the Count Game
4. Planning the Rush Game
5. Moving the Character
6. Collision Detection
7. Building Levels
8. Polishing the Rush Game
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