The current game is displayed with rectangle shapes—you need better graphics to attract players. Learn how to create animation graphics in Flash and export them as a sprite sheet file.
- [Instructor] Hi, there.…Welcome back to the video course.…In the last section,…we implemented the collision detection…logic between the hero…and other types of game objects,…namely enemy and coin.…In this section, we create the game level…by placing different platforms on the stage.…We learn how to generate the game level.…There are continuous platforms for the hero to stand on.…There are enemies and coins randomly placed…on those platforms.…
These platforms have a variable width…to make the game less boring.…We also introduced difficulties…by controlling the platform's placement and enemies count.…At last, we implement a score multiplier,…when a player collects coins, high levels.…Let's get started on the first video of the section.…In this video, we place platforms…and game objects together.…We use for loop to generate platforms,…coins, and enemies.…
The platform's placement has randomness variables.…The coins and the enemies has a chance…to be on the platforms.…Let's get started by opening the gamees6.js file…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning the Count Game
2. Creating the Core Game Logic
3. Polishing the Count Game
4. Planning the Rush Game
5. Moving the Character
6. Collision Detection
7. Building Levels
8. Polishing the Rush Game
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.