The game starts at once after it is loaded, and the player may not be ready for the game yet; you need to show a menu scene and let the player control when to start the game.
- [Narrator] Hi there.…Welcome back to the HTML5 game development video course.…In the last section we generated the game levels…and calculated the game score.…In this section, we further polish the game to publish it.…We create a main menu scene and game over scene.…We define the scene manager to manage their visibility.…Then, we use a similar technique to display…the calculated score in a head-up display also known as HUD.…
At last, we switch scenes when a player clicks…on the button on the scenes.…Let's open the game project in-code editor.…In the index.html file we add a div…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning the Count Game
2. Creating the Core Game Logic
3. Polishing the Count Game
4. Planning the Rush Game
5. Moving the Character
6. Collision Detection
7. Building Levels
8. Polishing the Rush Game
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